The Safe Shallows is more or less in the center of the map and the crater where the game takes place extends out to almost 2km in all directions. These are all fairly safe to explore but you will eventually want to find a way to travel faster and deeper underwater. The biomes around the Safe Shallows are the Kelp Forest and Grassy Plateaus. For now you’ll need to keep your distance until you’re able to craft a Radiation Suit. If you get too close to it you’ll start taking radiation damage. Your lifepod will spawn somewhere in the Safe Shallows but the exact location will be different every time. If you’re looking for the sequel check out the Subnautica: Below Zero walkthrough here. They may hold the key to getting off this planet. Mysterious structures can be seen dotted around the crater. You have all the building blocks, you just need to choose the layout and components.Īs you explore more you’ll discover something is not quite right on the planet. Once you’ve crafted a habitat builder you’ll be able to start constructing your own base. Eventually you’ll build more advanced stations so you can craft more complex items and even underwater vehicles. The lifepod is equipped with a fabricator that will let you craft most of the basic items, as long as you have the raw materials. You’ll explore vast underwater landscapes as you search for supplies and a way to get off the planet. After your ship, the Aurora, crash lands on the planet you’ll find yourself stranded on an ocean world with only a small lifepod. I'm also not mentioning some of the rare, hard-to-reach biomes that show up late in the game.Subnautica is an underwater survival game on an ancient alien planet. This list isn't exhaustive-there are two major mushroom forests, for example, in different and unconnected parts of the world. There are a lot of distinct biomes in Subnautica, and some crafting recipes will force you to track down a specific biome with some rare creature or mineral. If you find a wreck with a broken door panel but you left your repair tool back at base, those distances will work like coordinates to help you find your way back. When you want to make a note of a spot, get a distance reading from each of the beacons, e.g., 900 meters away from #1, 640 meters away from #2, 1,000 meters away from #3. Once you've got all three placed and labeled, you can bring up your tablet and toggle a HUD display to show icons and distances. The key with beacon triangulation is to spread 'em out as much as you can. This may take you over some deep and dangerous waters, but as long as you stay on the surface, you probably won't die. After you scan a few fragments at wrecks near the shallows, you'll unlock a blueprint for a beacon, and a little copper ore and titanium will let your fabricator whip one up.įor the best coverage, swim (or drive) out to the edges of the map and drop all three beacons. To get a known fixed point to measure from, you need beacons, floating radio transmitters that stay stable in water. Triangulation can be used for making maps in all sorts of ways, but the method we're going to use here is position resection: using three fixed, known points to determine your unknown location. That's why I prefer the second method, which fits better inside the tools of the game: Triangulation. Personally, I find pulling down a console menu a serious buzz-kill. If you really get stuck and you consult the wiki, you can use those coordinates to find whatever you've been looking for. If you find something cool or you're done exploring a certain sunken wreck, press F1 and note those coordinates so you can refer to them later. Under "Camera world pos" you'll see three numbers shown as (x, y, z), where X is east-west, Y is depth, and Z is north-south. You can find coordinates by pressing F1 to bring down a console menu. Here's the first way: Everything in Subnautica has in-game coordinates. You can use whichever one you want, I'm not your dad. One of them is cool and fun and the other is dumb and boring. To actually note locations, you need a coordinate system, and you have two options: console coordinates or homebrewed beacon triangulation. If you want to keep track, make like it's a '90s-era adventure game and break out a notepad. When commenters or forum posters say they want a map in the game, they usually want a way to cross off explored areas or remember important locations. Since there's no in-game Subnautica map, you're going to need to take some notes yourself.
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